Annotation of “Digital literacies: Video games and digital literacies” Steinkuelher (2010)

Annotation of “Digital literacies: Video games and digital literacies” Steinkuelher (2010) Steinkuelher, C. (2010). Digital literacies: Video games and digital literacies. Journal of Adolescent & Adult Literacy, 54(1), 61-63. Steinkuelher’s article explores the role that video games, despite their ethos of sex, stereotyping, and violence, play in digital literacy. She argues that youth is entrenched by information,Continue reading “Annotation of “Digital literacies: Video games and digital literacies” Steinkuelher (2010)”

Annotation of “The Ecology of Games: Connecting Youth, Games, and Learning” (Gee 2008)

Gee, J. Learning and Games. The Ecology of Games: Connecting Youth, Games, and Learning. Edited by Katie Salen. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Cambridge, MA: The MIT Press, 2008. 21–40. In his work, Gee (2008) discusses the relationship between good game design and good learning. He begins byContinue reading “Annotation of “The Ecology of Games: Connecting Youth, Games, and Learning” (Gee 2008)”

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